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Dinky Hero
Firstly, we discuss about the theme of the whole game. And then we decide the different works about it. And I choose the 3d environment team.





After 3 weeks, 2d concept team finished their works and we got the concept to modelling them.




And I chose these things to model.

3d model in Maya










UVs


SP Texture



Final Outcome in UE5






Obstacle 8-Oven
Previous Concept-made by level design team

The 3D rendering of the level was also done by our 3d team. Regarding the level design of the eighth oven, at the beginning there was only one picture on the left side without any conceptual references or pictures, which led us to look for new references and concepts to improve the level. This was the biggest problem for me in this project. Later, I combined the electric oven with the level design and customised a new set of rules, but not too far from the previous one, so it could be considered a refinement of the original level, and finally I discussed and approved the concept with my team leader, and started to build the 3D model.

Before I built it, I first found some reference pictures of what the oven looks like, as well as his interior and some dessert biscuits and such. On top of that, since I designed the level where the player enters the inside of this oven through broken glass, I also needed to go find some reference pictures of broken glass.

3d model process in maya





















Texture in SP









Final Outcome in SP




Peer to peer feedback
During the winter holidays, I approached some of my friends to discuss my graduation work and they wrote me some feedback and explored more possibilities with me. I listened to some of the advice they gave and over the winter break overhauled my entire project.



FMP-E2-Main,Side
Main Building
Firstly, I followed the concept design that I drew in Element 1 to build the 3d models. And this take me 2 weeks. In the process, I study the way how to build the carvings in the windows. That is, using – a long body, extrude and pull out one of its faces, and repeat the process and you’re done. There is also the process of making bricks and tiles, which is done by extracting half of the faces of a cylinder, then basing the thickness, adjusting the size, and then repeating the process of placing a whole column.





During the winter holidays, I built the main building in addition to the gate, the pavilion and the gallery. They were all within the same file, and after I placed them I realised that the promenade would look better covering the main building, so I thought it was the roof above that didn’t look very good in appearance, so I made painting adjustments in procreate.

after













Side 1
Before making the model, I first generated images of the overall atmosphere in midjourney, after which I found some relevant images to use as reference to make it.


















Some of the designs in this model were changed from the interior concept drawings I made earlier, such as the wine jar, stool, etc. In the process, I learnt about fabric solving as well as rope making, here are the steps to make it.





Side 2





FMP-E2-Tower,Market
Tower
Unlike traditional Chinese pagodas, I added a lot of modern and sci-fi elements to this tower, such as exhaust fans, pipes and antennae, etc. In this model, some of the brickwork and windows were taken from existing sources in my previous builds, so it was a quick build. In this model, I thought that some of the bricks, tiles, and windows would come from existing resources in my previous model, so the model was completed in no time at all.











After completing the model, my tutor gave it to the 3dprint workshop and printed it out, the overall texture was beautiful like crystal. I then used small tweezers to build the extra bits little by little and put it in the 3dprint area for display.
Market
The bazaar was a part I added later, equivalent to adding a commercial street to my original exterior section. Again, I did a series of research and reference images before making the film. Based on my research, I found out that there are two types of bazaars, ‘stalls’ and ‘houses’, ‘stalls’ are streets made up of a lot of small makeshift shops, usually placed in front of a house. The ‘stall’ is a street made up of many small, temporary shops, usually in front of a house. The other kind is a row of small houses built in an alleyway or a large outdoor space, where people wander through the middle of the street and can go to the interior of each shop to buy things.

In the end I decided to build the house-based bazaar first, and then add some makeshift small shops to that. Again, some of the models had materials that were common to my previous scenes, so I added previously existing materials to my models as I built new ones.
















FMP-E2-Pavilion,Coriidor,Gate,Decorations
Gate
The 3d model of the door was built exactly as designed in the previous concept. But I drew a front view, so after I built it, the whole thing was a flat surface with only the shape of the door, so I extruded some of the faces of the door, which gave it thickness. And I only did half of it, the other half is just a direct copy of the mirror.
























Decorations






FMP-E2-Color Test & Texture in SP
I tested it overall using three different colour palettes, the first ones I considered were blue and red. I later discussed this with my friends and they felt that the blue buildings were a bit out of place in Chinese architecture, and I later felt the same, even a bit Japanese. So I chose red as the main colour for the whole scene and painted the other buildings. I just carried out the general colours and didn’t pay attention to some small details, such as the lanterns, I only drew the yellow colour, but didn’t draw the top of the lanterns, and the bottom of the lanterns what colour they were. Not being adequately prepared made me think long and hard when SP drew the materials.








Main Building











greyscale image

Side 1






Side 2






Tower





Market 1





Market 2






Pavilion and Corridor



Decorations






